| Aryss Drakeglade | |
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Toasty Moderator
Posts : 1371 Join date : 2010-05-09 Age : 28 Location : Denmark
| Subject: Re: Aryss Drakeglade Fri Oct 01, 2010 1:34 pm | |
| Oh, ya, sure, go ahead, no one cares anyway, but hey, whata' ya gana' do about it? | |
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Samuel Redford
Posts : 416 Join date : 2010-05-11 Age : 30 Location : Just got defenistrated. Ohdang.
| Subject: Re: Aryss Drakeglade Fri Oct 01, 2010 10:02 pm | |
| I like it. I really do. And I've been skeptical about the bulk of this character's designs. If it doesn't get approved I'll be surprised. | |
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RildokxNanoFate Admin
Posts : 2176 Join date : 2009-08-24 Age : 35 Location : Out hunting
| Subject: Re: Aryss Drakeglade Sat Oct 02, 2010 2:53 am | |
| So will this replace all those shields? | |
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Sharpshot 2010
Posts : 296 Join date : 2010-09-24 Location : Somewhere
| Subject: Re: Aryss Drakeglade Sat Oct 02, 2010 5:52 am | |
| Yes, the shield system is more efficient & I will finally carry more Energy tanks, it has a better hazard shield design, & even sports foot & back boosters It also has the Universal Translator & Scan visor functions @ Epic: @ Sam: | |
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RildokxNanoFate Admin
Posts : 2176 Join date : 2009-08-24 Age : 35 Location : Out hunting
| Subject: Re: Aryss Drakeglade Sat Oct 02, 2010 11:20 am | |
| Alright then, make the changes to the original post and I'll update it. | |
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Sharpshot 2010
Posts : 296 Join date : 2010-09-24 Location : Somewhere
| Subject: Re: Aryss Drakeglade Sat Oct 02, 2010 11:22 am | |
| Ok
Edit/addition: I've looked at other registrations (to see how others have done it in the past) & you do a good job with photoshop, which I do not have, Maybe you could show everyone how it's done, with my character, since there's no picture of him yet
P.S: I am working on a new suit idea called the C334 Spartan Battle Suit. I so far have only the name & conceptual idea.
P.P.S: If you think I am stealing any ideas, you're wrong, as I have yet to encounter anything sci-fi with the name spartan in my video game playing mania
Last edited by Sharpshot 2010 on Sat Oct 09, 2010 11:29 pm; edited 1 time in total | |
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Sharpshot 2010
Posts : 296 Join date : 2010-09-24 Location : Somewhere
| Subject: Re: Aryss Drakeglade Tue Oct 05, 2010 12:26 pm | |
| Can anyone help me with ideas for a new armorsuit, I have a concept, I just can't find a good desighn, as a reminder, any arm cannons must allow detachment for parkour, as both hands are needed, Also, I need these ideas by the time the new roleplay starts | |
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Samuel Redford
Posts : 416 Join date : 2010-05-11 Age : 30 Location : Just got defenistrated. Ohdang.
| Subject: Re: Aryss Drakeglade Wed Oct 06, 2010 9:38 pm | |
| May I suggest benchmarking? A friend introduced me to the Hero System, and for my first character I took Iron Man as the base design and modified it to my specifications. That later gave birth to Samuel on this site, after more alterations. | |
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Sharpshot 2010
Posts : 296 Join date : 2010-09-24 Location : Somewhere
| Subject: Re: Aryss Drakeglade Sat Oct 09, 2010 11:30 pm | |
| Hero System? I'll try that | |
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Sharpshot 2010
Posts : 296 Join date : 2010-09-24 Location : Somewhere
| Subject: Re: Aryss Drakeglade Sun Dec 05, 2010 1:16 pm | |
| would this be good AD3 (also called Crusader) ((AD3 means Aryss Drakeglade's 3rd suit model) Weapons: High energy protoshere pulser (protospheres are spheres of particles that have both high energy & high density, bound together with a protonic field, which causes the particles to run a pre-aligned path, launched via magnetic prepulsion) Amp electricity gun, Javalin (standard) missile luancher (cap.= 20 missiles) All weapons are installed in the Arm Cannon Armor: Crusader Armor Shell Mark 3 (holds up to 300 shield energy's worth of structural damage), Standard 3 layer shield ((made a compromize there, so far I have 600 energy units worth of damage intake possible), Dimentional shiftr (reduces damage by 47% by shifting the user between the phased dimention(pased out cannot stay in for more than 10 nanoseconds)& the normal dimention) (do the math & I have about 888 energy units of damage intake) shield energy is kept in tanks (may have more tanks than shield layers, tanks DO NOT affect shield layers) Armor is measured in either integrity (i.e. 100% armor integrity means 300 energy's worth of damage left, or in a shield to armor comparison with damage levels (surely I don't have to explain THIS) Bonuses: Acrobatic motion articulation, strength enhancement, AMED, NED, Inertial dampener, map, Scanners & analysis, Database, & estimated distance, & distance crosshairs (target reticles)...& Life support...& universal translator...& shield overload, also, the suit has a grappler Asthetic look: a red & white (and gray) plated & articulated airtight armorsuit with a amber rectangular visor & a rank insignia on the left shoulder, arm cannon (sometimes, other times the weapon dissolves to reveal an identical arm plating.) on right hand. ((will find a way to draw it & get it onto computer later)) Hope you like it | |
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RildokxNanoFate Admin
Posts : 2176 Join date : 2009-08-24 Age : 35 Location : Out hunting
| Subject: Re: Aryss Drakeglade Mon Dec 06, 2010 4:03 am | |
| How old are you? I'm 22 and some of those words confused the hell out of me. :(weird): | |
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Sharpshot 2010
Posts : 296 Join date : 2010-09-24 Location : Somewhere
| Subject: Re: Aryss Drakeglade Mon Dec 06, 2010 1:58 pm | |
| why is it confusing?? it is quite normal to me | |
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RildokxNanoFate Admin
Posts : 2176 Join date : 2009-08-24 Age : 35 Location : Out hunting
| Subject: Re: Aryss Drakeglade Mon Dec 06, 2010 2:46 pm | |
| I may be a nerd, but I'm not that kind of nerd. | |
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Sharpshot 2010
Posts : 296 Join date : 2010-09-24 Location : Somewhere
| Subject: Re: Aryss Drakeglade Tue Dec 07, 2010 8:09 am | |
| LOL..... sorry, that was funny.... I have a HUGE vocabulary.... now tell me what confuses you & I'll explain it to it's nerdy extenciveness | |
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RildokxNanoFate Admin
Posts : 2176 Join date : 2009-08-24 Age : 35 Location : Out hunting
| Subject: Re: Aryss Drakeglade Tue Dec 07, 2010 10:09 am | |
| I must not have been all there when I originally read it. I guess it's okay. Update the original and I'll do whatever I need to. | |
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Samuel Redford
Posts : 416 Join date : 2010-05-11 Age : 30 Location : Just got defenistrated. Ohdang.
| Subject: Re: Aryss Drakeglade Tue Dec 07, 2010 10:04 pm | |
| In theory, wouldn't the protoshpere pulser have the capability to project said path, being able to literally shoot around corners? That seems a little too overpowered to me... Unless I'm misunderstanding... | |
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RildokxNanoFate Admin
Posts : 2176 Join date : 2009-08-24 Age : 35 Location : Out hunting
| Subject: Re: Aryss Drakeglade Wed Dec 08, 2010 12:15 am | |
| I have no idea how science works... it was my least favored class and it never really stuck with me. | |
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Samuel Redford
Posts : 416 Join date : 2010-05-11 Age : 30 Location : Just got defenistrated. Ohdang.
| Subject: Re: Aryss Drakeglade Wed Dec 08, 2010 9:28 pm | |
| So he could create nuclear fusion involving all enemies and phrase it so you wouldn't understand. Good tactic, Sharp. XD | |
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RildokxNanoFate Admin
Posts : 2176 Join date : 2009-08-24 Age : 35 Location : Out hunting
| Subject: Re: Aryss Drakeglade Wed Dec 08, 2010 10:25 pm | |
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Sharpshot 2010
Posts : 296 Join date : 2010-09-24 Location : Somewhere
| Subject: Re: Aryss Drakeglade Fri Dec 10, 2010 8:52 am | |
| IT IS NOT A NUKE!!!!!!!!!!!!!!!!!! | |
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Sharpshot 2010
Posts : 296 Join date : 2010-09-24 Location : Somewhere
| Subject: Re: Aryss Drakeglade Fri Dec 10, 2010 8:58 am | |
| the pre-alighned path is my way of keeping it moving forward... I WILL NOT TOLERATE AROUND-THE-CORNER SHOTS... they are CHEAP!!!!!!!
anyway, it only acts like a power beam shot (It should cause 8 energy units damage, but it may fluctuate, but NOT over 10 units, I know of ways to put safeties on the weapon, so the max damage is 10 units) | |
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RildokxNanoFate Admin
Posts : 2176 Join date : 2009-08-24 Age : 35 Location : Out hunting
| Subject: Re: Aryss Drakeglade Fri Dec 10, 2010 1:49 pm | |
| Okay, that's good to hear. | |
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Sharpshot 2010
Posts : 296 Join date : 2010-09-24 Location : Somewhere
| Subject: Re: Aryss Drakeglade Sat Dec 11, 2010 9:37 am | |
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Sharpshot 2010
Posts : 296 Join date : 2010-09-24 Location : Somewhere
| Subject: Re: Aryss Drakeglade Thu Dec 16, 2010 9:45 am | |
| Any personal thoughts on the character so far | |
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RildokxNanoFate Admin
Posts : 2176 Join date : 2009-08-24 Age : 35 Location : Out hunting
| Subject: Re: Aryss Drakeglade Thu Dec 16, 2010 11:04 am | |
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